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Old Aug 31, 2010, 11:30 PM // 23:30   #101
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Originally Posted by Inde View Post
I took it as having played the support role myself. The expectation that you can keep everyone alive when they are running around clueless, "friends" demanding that they are the priority, blaming you when it's their own poor gameplay that gets them killed.

You're probably right though, I just have a more sympathetic ear (and maybe distorted at that) having been on the receiving end.
I think if it were a pug thing, I would view it differently. Otherwise, the deliberateness of it seems pretty awful. I've teamed with people working on survivor, and they can be amazingly annoying to play with- it's like teaming with someone who has the worst form of OCD- but the guy was doing him a favor and he intentionally let him drop.
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Old Sep 01, 2010, 04:51 AM // 04:51   #102
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I don't know what is worse, the monk that decides he/she isn't going to heal a certain member of the party, or that warrior that is there just to aggravate the party. Sounds like the OP party had both.

That same mission, my friend and I needed the bonus/master. We got into a group, #3 & #4 in the party, a warrior at #5. Builds were pinged, minor adjustments made, and in we went. The warrior stripped of his armor and ran through 2 groups and died. The lone monk rezzed him and he did it again. The team members that didn't die, quit. By the time we were back in town, I was the leader.

In team chat, I said we need this mission, and it is a pain in the butt trying to get a team together. The warrior said to hold on, added heroes and a monk hench. My friend and I could hardly keep up as this guy mowed through the bad guys.

Some of those "noobs" are people just being a$$hats.

As far as my Monk monster ever raising its ugly head, only once, before actually entering a mission. Told to ping and to change 2 skills to ones I did not have. I left when being told how worthless I was. It is kind of difficult to have skills from a game you do not own.
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Old Sep 01, 2010, 06:40 AM // 06:40   #103
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Zodiac did the right thing. This is not World of Warcraft. Warriors are for damage, not for tanking. Anyone can tank in GW. Prot Spirit + Spirit Bond and maybe Shield of Absorption depending on the packet sizes. Done.

But the three melee classes (W, A and D) can do something that other classes cannot do very well --- deal damage. He needed to be out front, PERIOD, whacking away and depending on the monk to stay alive. This is not WoW, it's GW -- a team game. Let the healer heal.

What the Warrior did wrong:

1) Tanking
2) Tanking in the BACKLINE - for goodness sake, if one is going to tank, then get out there and TANK. Sheesh.
3) Wasting two precious resources of the monk, time and energy. Even a unlimited energy E/Mo has time constraints, and Monks most definitely have energy issues.

Also, the Warrior got credit for the mission anyway. No one got screwed. Zodiac did the right thing. It's his job to keep the party alive, that means making hard decisions on the fly. Even in 'normal' gameplay monks sometimes must LET people die, even if temporarily, so they can save others or the party. Resources are not infinite. Real doctors do it too when resources are limited.
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Old Sep 01, 2010, 08:21 AM // 08:21   #104
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innerMonkNinja >>>> innerMonkDemon c?

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Old Sep 01, 2010, 09:24 AM // 09:24   #105
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Originally Posted by Lanier View Post
Nah

From a purely selfish standpoint, it is still within the best interest of the healer to keep the stupid party member alive. That party member presents an extra body that can draw random hexes/conditions and bits of damage to it. While one might think that a character like this would be an energy drain on a monk, I have found that it is far easier to manage energy when one party member is taking all the damage (ex: if a warrior is overextending). If a warrior is underextending (like the example in the OP), then they wouldn't be an energy drain anyway so there is no reason to let them die.

Plus, there really is no excuse to be an arrogant asshole over an online game. If a player doesn't know better or just wants to play around with a less-than-optimal build for fun... well thats still no excuse to be an arrogant asshole.
I disagree. If that one party member is constantly overluring and getting your party into danger it sometimes really is best just to keep him dead.

On-topic, some time ago I was playing a Ring of Fire mission with some random shitters on my survivor Monk. They had brought a hero Monk with a shitty bar, so I was practically doing all the healing on my own.

At some point in the mission, the shitters suggested that the hero was keeping the party alive and I was just being filler. Realising that I couldn't let them get away with this, I bided my time until we were in a perfect location for a bit of revenge. It was in some place with 6 Ether Seals and Mursaat constantly running in from both sides.

So I took a break safely in the back while they ran in with their magnificent hero Monk and wiped before they could take down a single Seal. At that point I
ressed the entire party except the hero (they had all used their rez sigs) and tried again. Now, with the entire party on 15% DP or more we finished the mission without anyone dying.

It should go without saying that before I left the party I laughed at their faces and told them to go back to Runescape, which better fits their level of skill and intelligence.
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Old Sep 01, 2010, 03:37 PM // 15:37   #106
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Default monk inner demon?

What is it? Like a dubuff for using your spells?
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Old Sep 01, 2010, 03:48 PM // 15:48   #107
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Originally Posted by Inde View Post
I took it as having played the support role myself. The expectation that you can keep everyone alive when they are running around clueless, "friends" demanding that they are the priority, blaming you when it's their own poor gameplay that gets them killed.

You're probably right though, I just have a more sympathetic ear (and maybe distorted at that) having been on the receiving end.
Hyperventilate said nothing about being abused, just annoyed, because his "friend" was clearly quite panicky about playing with a human monk (he was probably used to playing with a hero or something that he could control). Further, instead of just saying, "I'm getting annoyed, I'm not going to let you die so stop worrying," or even, "I'm sick of this, bye!" he purposefully got his "friend" back by going into a situation where he needed to be healed, and letting him die. A minor annoyance <<< losing all the time spent leveling up a Legendary Survivor. Even a failed mission only amounts to, at most, a half hour of lost time if you /ragequit on your abusive party. But purposefully nuking someone's survivor?

Hyperventilate is, from this story, a horrible person, let alone a horrible "friend", and the worst part is he seems proud of it.
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Old Sep 01, 2010, 05:31 PM // 17:31   #108
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Originally Posted by Skyy High View Post
Hyperventilate said nothing about being abused, just annoyed, because his "friend" was clearly quite panicky about playing with a human monk (he was probably used to playing with a hero or something that he could control). Further, instead of just saying, "I'm getting annoyed, I'm not going to let you die so stop worrying," or even, "I'm sick of this, bye!" he purposefully got his "friend" back by going into a situation where he needed to be healed, and letting him die. A minor annoyance <<< losing all the time spent leveling up a Legendary Survivor. Even a failed mission only amounts to, at most, a half hour of lost time if you /ragequit on your abusive party. But purposefully nuking someone's survivor?

Hyperventilate is, from this story, a horrible person, let alone a horrible "friend", and the worst part is he seems proud of it.
Agreed, as annoying as the survivor title is, that's like a friend grabbing a nice painting you did and putting it in a shredder.
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Old Sep 01, 2010, 11:16 PM // 23:16   #109
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Originally Posted by Hell Darkblight View Post
The monks are dead
Long live the N/Rt and E/Mo
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Originally Posted by Age View Post
We are still pretty much alive in this game and nothing can heal and protect like we do no N/Rt and E/Mo which should be doing the ressing.E/Mo like to go up and tank the ones I have seen.Necros have better uses like using SS or MM.
I was talking about heroes. Heroes don't complain and have faster reaction. For everything else there is micromanagement.

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Originally Posted by R_Frost View Post
only because most people are toooo retarded to think outside of the PvXWiki box anymore when it comes to builds. the N/Rt and E/Mo only work well because of broken game mechanics. a simple skill nerf or 2 kills the E/Mo and the N/Rt only works well due to energy gain from Soul Reaping. ive never had a problem doing missions with a hero monk or henchie monk, even before all the henchies got their skill bars updated some.
You must be god or something. I usually tend to use the most efficient and fastest builds. I don't use e/ mo much but i never separate from n/rt. I don't understand why you wouldn't use some skills/stuff that are considered op (SY, ether renewal, scythe, soul reaping etc) and cripple yourself on purpose.
Since you're obviously thinking outside of box unlike the rest of us, please share some of your builds (so it can be posted on pvx).
Stop trying to prove something in a dead game.


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All hail the light of truth!

People use monks to heal in pve? what a novel concept.
Grand Court of Sebelkeh , you are bound to bring monk
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Old Sep 02, 2010, 02:04 AM // 02:04   #110
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Whenever I've monked, I make it clear ahead of time my simple but vital expectations of the group. Pick a build that works, I'm all for creativity, believe me. You don't learn anything by copy + pasting from PvX, but pick a build that works. Stop stacking Defy/Endure Pain, stop using mending (Wammos and A/Mo's STILL using mending, WTF), stop overextending, stop underextending, stop picking clearly shitty skills, and do your job: deal damage. If that's fulfilled, I'll do my job, but if it isn't, I leave the group.

I try to find out how the PUG will work before we go off because on that same token, I don't want to waste the good peoples' time, and I wouldn't want mine wasted either. But if it goes down the crapper, I leave. In some rare cases where it's just absurdly bad, I will let the person(s) die. Back in Factions I had to force a wipe on a couple of missions because the frontliners (who didn't know how to stay in the front or deal damage or bring good skills) were crap. Promptly kicked them from the party and refilled the spots. If it just flat out doesn't work, I drop.

Needless to say, I, like most other people, don't PUG anymore. Especially since heroes were brought in.
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Old Sep 02, 2010, 03:08 AM // 03:08   #111
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best thing i love about threads like these is taht they start with the intention of characterizing everyone who shares their stories to be an hero, but a few mess up their stories and sound like weasels

lulz
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Old Sep 02, 2010, 03:13 AM // 03:13   #112
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Originally Posted by YunSooJin View Post
best thing i love about threads like these is taht they start with the intention of characterizing everyone who shares their stories to be an hero, but a few mess up their stories and sound like weasels

lulz
An hero, you say?

Yes, we could do with a few more of those in the GW community...
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Old Sep 02, 2010, 05:19 PM // 17:19   #113
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As a monk you have the power to decide who will live and who will die.

Use your power well and to the advantage of your team.

When I started PUGing as monk for fun for the increased challenge, before my first fight I swore one thing: I will never decide who will die upon the verbal or irritating behaviour of a team member. He may flame, he may curse, but he is a team member, and it is my role to keep all team members alive. If I ever have to decide between two members with low health, I try to keep the one alive with the more important combat role and who has more combat power. The other one, whoever he is, will eventually die. I don't decide upon who flamed me most. In 2 years, I was tempted sometimes but did not break this oath.

If there ever arises a hostile atmosphere against me (which didn't happen in 2 years yet), I would simply stop for a moment and ask if the team wants to continue with me or start all over without me. I don't see any problem.
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Old Sep 07, 2010, 08:12 AM // 08:12   #114
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Originally Posted by MArcSinus View Post
Decided plenty of times, as an ER, not to heal some crazy sins in UW Physway.

Those 12 year old narutards have some serious issues.. Ah well, I guess that's what you can expect from most of the pugs there I guess..
As an ER, you can always threaten everyone to do what you say or you'll drop their Bond. Works a treat, generally doesn't have to be repeated.
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innerMonkNinja >>>> innerMonkDemon c?

Does Vengeance stack with BuH? Best res in the game.

Last edited by HigherMinion; Sep 07, 2010 at 08:19 AM // 08:19..
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Old Sep 07, 2010, 11:36 AM // 11:36   #115
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When I usually monk in pve, I would prefer a over extended to an under extended. Reason would be a prot would go a long way to reduce the damage they suffer and what if any damage to the remainder of the team.

What I don't like is when the overextended runs back and the softies in the middle dont know how to kite and stand there or when someone decides to go afk everytime we reach a mob just annoys the hell out of me.

Generallly each to our own how we would deal with idiots, I was monking earlier and the team i was in didn't have a big damage output which led to the mob having a bigger damage and a strain to my energy.
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Old Sep 07, 2010, 11:53 AM // 11:53   #116
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Great action by topic starter . The only thing that was probably achieved is that next time this warrior will not only take the two mentioned skills, but add healing breeze and mending to his bar as well ... after all, the lesson he learned from this is not to count on the monks for healing. So thanks for your contribution to a further drop in playing level of PUG's! (and adding one more example of why some people avoid PUG's at all)

Though I am with you that it is the monks job to provide the healing. Each one has it's own role to play in the team and if a warrior tries to provide his own healing then that is sub-optimal. But unfortunately I fear that such actions as yours are only counter productive

Last edited by Godefridus; Sep 07, 2010 at 11:57 AM // 11:57..
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Old Sep 07, 2010, 02:46 PM // 14:46   #117
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So now we know a second (unmentioned) reason why GW2 will have no dedicated healers.
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Old Sep 07, 2010, 03:33 PM // 15:33   #118
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So now we know a second (unmentioned) reason why GW2 will have no dedicated healers.
No asshat healers, no assassins, no wammos (because of the lack of secondaries), no need to PuG (because the game will be soloable)... Sounds like they're fixing the game from the ground up...
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Old Sep 08, 2010, 03:42 AM // 03:42   #119
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Originally Posted by Gill Halendt View Post
No asshat healers, no assassins, no wammos (because of the lack of secondaries), no need to PuG (because the game will be soloable)... Sounds like they're fixing the game from the ground up...
We can also jump!
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Old Sep 08, 2010, 12:08 PM // 12:08   #120
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Maybe they learned their lesson over the thunderhead keep monk strike :-) but at least heroes fix that.
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